Keeping
the Peace
A cooperative peacekeeping game where success is measured in civilians protected, hazards cleared and communities restored - not in territory taken.
Concept pre-visualisation. Made with generative AI. Not game footage.
The flagship title.
One shared game world.
Keeping the Peace is the flagship game in development in the Peacekeeping Games ecosystem from Valente Productions. Development is focused on a playable PC vertical slice in Unreal Engine 5.8 that proves the specialist roles, the response-and-restoration loop, and a world that visibly changes because a player helped.
Its co-op game world is the hub the wider ecosystem connects to. Four XR prototypes are in development alongside it - explosive awareness and demining research, field medic training, field support drone training, and AR tabletop and mobile edutainment - with playtesting planned for November and December 2026.
Arrive. Assess. Respond. Restore.
A mission begins with assessment, not conquest. Players read what a community needs, choose the right specialist, clear or repair the obstacle, deliver support - and then watch the place improve. That complete loop is what the vertical slice is built to prove.
Concept pre-visualisation. Made with generative AI. Not game footage.
Five specialists. One objective.
Cooperation should feel like expertise, not interchangeable firepower. Each role carries different tools, different information and different dependencies on the rest of the team.
Concept pre-visualisation. Made with generative AI. Not game footage.
Concept art on this site is AI-assisted pre-visualisation, not game footage. How this is being made →
KTP forces are fictional and not affiliated with the UN, NATO or any state. All uniforms, insignia, ranks and unit markings shown are invented for the game.
Concept pre-visualisation. Made with generative AI. Not game footage.
Five zones. One territory.
One valley, five connected zones, each with its own needs and routes. The full territory is designed and art-directed - the vertical slice takes one zone deep enough to judge the game, and the map expands from there as development continues.
Communities are partners, not scenery.
A peacekeeping game cannot frame the people it depicts as passive objectives. Local residents, specialists and service providers share the scene and the mission logic. Civilian protection gameplay is built around listening, coordination, aid and safe access - with community agency intact.
Designed first. Funded second.
Keeping the Peace is produced by Valente Productions with George Brown Polytechnic, built in Unreal Engine 5.8 for PC, console and XR. The world, roles, equipment and cinematics are already locked in a complete art direction bible - which is why we can ask for implementation time rather than exploration budget.
Funding & grants
We are actively seeking funding partners and grant support to take Keeping the Peace from a proven vertical slice to a full release. If your program backs serious games, peacebuilding education or Canadian games production, we would like to talk.